Hello readers! It’s been a long time since I gave you a sneak peak of the world inside Chasing Fae. So today, I would like to introduce you to the first of the Three Realms: The Upper Realm! Hold on tight, guys; it’s a whirlwind.
The Upper Realm is the most complex of the Three Realms as it encompasses the entirety of Fae life and the best of the magic available in this universe. At the uppermost edge of the universe, this land features twelve distinct kingdoms of sorts ruled over by the twelve noble Fae houses. Each kingdom boasts its own unique mesh of different cultures, customs, and of course, magical presence. In future posts, I’m going to detail each of these in further detail, but today, I just want to introduce them briefly.
The House of the Sun: a small kingdom on the border of the Upper and Middle Realms with one of the more ornate palaces in the Twelve Houses. A valley kingdom surrounded by a significant amount of fertile farmland.
The House of the Moon: tiny kingdom, but one of the richest kingdoms. Rich in economics, rich in magic. Proximity to the moon creates some of the most powerful magical items, charms, and spells that can be cast during moontime.
The House of the Day: A beautiful valley kingdom with the most quaint fairy tale charm. Home to the largest outdoor trading market. Merchants travel from all over the Upper Realm as well as Fae representing the Middle Realm to trade.
The House of the Evening: a mystical mountain/river kingdom that is known for three main things: spectacular music, the finest wine, and the most wonderful festivals in all the realm. My personal favorite of all the Houses.
The House of Light: a picturesque valley kingdom filled with rolling hills and farming villages. A scenic land known for its wildlife. Strongest trade in magical charms and amulets.
The House of Darkness: An area rich in population and magic, but very weak in resources. A very modern society, the most out of the Twelve. They have a technological advantage, but their lack of fertile farmland has caused them to become incredibly dependent on other Houses to feed their staggering populace.
The House of Earth: Very tiny kingdom, but manages to generate most of the food in the Upper Realm. The kingdom is very humble, mostly agriculturally driven. The villages provide for themselves and no more, a very simple lifestyle.
The House of Wind: The only House with a matriarchy and very powerful for that reason. A mountain kingdom with rich clothing, sugar, and tea trades. Very ancient Greek style architecture.
The House of Fire: A valley kingdom heavily reliant on forging and weaponry trade. The architecture of the land is almost entirely stonework. The towns contain open air markets where multiple forgers line the covered areas. Well trained army.
The House of Water: An ocean kingdom that has strong correlation to Prince Eric’s kingdom from Disney’s The Little Mermaid. The main town is a bustling trading port with side streets filled with hand blown glass shops and little local jewelry stores. Very much into local craftsmanship.
The House of Peace: a large river kingdom whose atmosphere reflects its name. The House’s main creed is to protect the innocent as well as nature. Very eco-friendly kingdom where everyone is fairly cheerful, if a little clueless.
The House of War: A river kingdom separated from all of the other Houses that exists as a self-sufficient community. They have the largest army out of all of the Houses and keep their people well trained, ready to move on a moment’s notice. Very little trade with the other Twelve Houses.
There you have it! A brief glimpse into the Upper Realm. I hope you all have enjoyed this post. Let me know which House you want to hear more about first!
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